Fenris Punk |

1 Weapons

Type Name Skillset Proximity Damage DamageType Range Radius Reaction Weight Properties
Blade Katana Martial Melee 1d8(1d10) Slashing Reach AC
Blade Knife Variable 1d6 Piercing 20/60 AC
Blade Boot Knife Variable 1d4 Piercing 20/60 AC Finese, Concealable
Blade Enhanced Knife Variable 1d6+3 Piercing 20/60 AC
Blade Longsword Martial Melee 1d8 Slashing Reach AC 3 Versatile (1d10)
Bomb Grenade, Frag M67 Martial Area 8d6/2d6 Ballistic Fire 30/120 15/45 DEX Save 1 Timer(1), Daze
Bomb Grenado Area 1d12 Piercing Fire AC Optional Timer(1)
Bow Crossbow, hand Martial Missile 1d6 Piercing 30/120 AC 1 Ammo, Light, Loading
Bow Chu Ko Nu Missile 1d6 Piercing AC Ammo(6), Light, Loading
Club Extendable Baton Melee 1d4 Bludgeoning Reach AC v CON Save
Club Stun Baton Melee 1d6 Bludgeoning Reach AC v CON Save Daze
Club Stun Grip Melee 1d4 Bludgeoning Reach AC v CON Save Daze, LessLethal
Improvised Object Melee 1d4 Bludgeoning AC
Longarm Marsh Maser Martial Missile Radiant WIS v CON Save FullAuto(n), Daze, LessLethal
MP Ingram X Martial Missile Ballistic 30/80 AC BurstFire(2), FullAuto(10)
MP MP7KA2 Martial Missile 1d8 Ballistic 30/80 AC BurstFire(2), FullAuto(10)
MP Uzi IV Martial Missile 1d10 Ballistic 30/80 AC BurstFire(2)
Pistol Dart Taze Missile 1d12 Electrical AC v CON Save 2 Daze, LessLethal
Pistol M1911A4 Missile 1d12 Ballistic 75/300 AC 2 Magazine(9), Fast
Pistol Daifin Type 19 Missile 1d10 Ballistic 60/300 AC 2 Magazine(25), Fast, Proprietary
Pistol Wire-Guided Taze Missile 1d12 Electrical 40 AC v CON Save 2 Daze, LessLethal
Pistol, H USC Manhunter Martial Missile 1d12 Ballistic 100/300 AC 3 Magazine(16), Fast, Proprietary, Binding
Pistol, H Predator Martial Missile 1d20 Ballistic 60/300 AC 3 Magazine, Fast, IoT
Pistol, H Sweeper Martial Missile 1d20 Ballistic 50/200 AC 3 Magazine(8)
Pistol, H XSS-12 Phase Missle 2d6 Radiant 100/300 AC Charge(20), Advantage, IoT, Spyware
Polearm Spear Variable 1d6 Piercing 20/60 AC 3 Thrown, Versatile (1d8)
SMG AK-209 Martial Missile 1d12 Ballistic 75/300 AC BurstFire(2), FullAuto(20)
SMG MP7A2 Martial Missile 1d8 Ballistic 35/120 AC BurstFire(2), FullAuto(10)
SMG Thompson M1A6 Martial Missile 1d12 Ballistic 75/150 AC BurstFire(2), FullAuto(10)
Longarm AK-210 Martial Missile 2d6 Ballistic 120/300 AC BurstFire(3), FullAuto(10)
Longarm Omega Martial Missile 2d6 Ballistic AC
Longarm BAR-A11 (bar all) Martial Missile 2d6 Ballistic AC Magazine(40), BF(3), FA(20)
Longarm Rem 990 Shotgun Martial Missile 2d6 Ballistic 30/60 AC 3 Ammo(6), Loading
Longarm Zee-Eff-Won Martial Variable 2d6 Ballistic AC
Longarm Ranger T2 Martial Missile 2d8 Ballistic 300/1k AC Ammo(1), Loading
Longarm XSS-11 Phase Missle 2d8 Radiant 100/300 AC Charge(30), Advantage, IoT, Spyware
Launcher Chuck'em Missile Variable 30/80 Ammo Magazine(8)
Launcher Stovepipe Martial Missile Variable Ammo Ammo(1), Rocket
Wrist Cannon XSS-9 Missile 2d6 Radiant 100/300 AC Charge(20), Advantage, IoT, Spyware
Arm Cannon XSS-19 Martial Missile 2d8 Radiant 100/300 Charge(40), Advantage, IoT, Spyware