Buff |
AnythingFits |
User can get anything to look like it fits, even body armour, even if it was made for a child, except for life support apparel such as scuba or spacesuits. |
Buff |
AttacksUp |
User gets one more Attack per Action. |
Buff |
BaseScoreUp |
User gets +1 to any BaseScore of their choice. |
Buff |
Bonk |
Throw a non-leathal object at target to make them Incapacitated for 1 full round. Target must get CON Save 15 + thrower's talent modifier. Once per short rest. |
Buff |
BurstActions |
For BurstActions(x), on your turn, you can take one additional action. Use x times per short rest. |
Buff |
Cache |
A technological form of Mana. For Cache(x), while online, can cast any magic spell up to the levels of Technomancer, x times per short rest. But when offline can cast any of the last x used spells. |
Buff |
Cover |
As a reaction, friendly characters adjacent to you get to add +2 AC. |
Buff |
CyberWhat(1) |
Near field distruption within 2. Attackers with cyberware have disadvantage as long as the player can move. |
Buff |
CyberWhat(2) |
Near field distruption within 2. Attackers with smartlinks lose their Advantage from the smartlink. |
Buff |
CyberWhat(3) |
Near field distruption within 2. Autonomous drones and sentries attacking have disadvantage as long as the player can move. |
Buff |
DeadlyHunter |
Gain Advantage for attack actions in combat and get a +1 to damage, twice per short rest. |
Buff |
DeathBank |
As a bonus action, use and roll one HealthDice to increase the effect, either damage or healing, of a spell, once per long rest. |
Buff |
DestroyAI |
When the user has immersed in the Web, the target AI must Will save against a DC x + user's INT else suffer instant destruction, once per long rest. |
Buff |
Disarm |
When the attacker successfully hits their target with any kind of Action, the target must roll a CON Save 15 or they drop any or all weapons currently in their primary hand/appendage. |
Buff |
DualFire |
Fire similar weapons in each hand at same time at the same target for +5 to the Attempt. |
Buff |
Emulation |
The user gets advantage when attacking a target if the user was impersonating the target. |
Buff |
FakeDevice |
User can throw any object at an adversary. They must attempt a CHA DC or they are convinced the object is an explosive. Either they must flee by at least 6 spaces, or suffer disadvantage for the next round. |
Buff |
FastExit |
Safely, but not necessarily securely, exit the Web as a reaction. |
Buff |
FriedLiver |
The user can x times per short rest, cast another spell per action of any kind but risk a Gambit. |
Buff |
Gambit |
Cast a spell without using Mana or Cache. Attempt as usual, but anything lower than the max dice roll will also cause a ThrowException. |
Buff |
HitMe |
For HitMe(x), as a reaction to taking damage from an attack, use 1 available HealthDice to regain health, x times per short rest. |
Buff |
HoloFace |
Given the proper materials, the user can create a holographic version of themself with all of their abilities. |
Buff |
Immitation |
The user gets advantage when attacking a target if they both have the same weapon. |
Buff |
IronWill |
For IronWill(x), x times per long rest, use your WIS Save instead of any other Save. |
Buff |
JazzedUp |
Additional +1 DEX if jazz, blues, hip-hop, or country music plays aloud. |
Buff |
Magical |
User without has disadvantage when using Magical items. |
Buff |
Mana |
For Mana(x), user can cast any magic spell up to spell level x, x times per short rest. |
Buff |
Martial |
User without has disadvantage when using Martial items. |
Buff |
MartialArtist |
You can use your DEX instead of STR for any Attempt once per short rest. |
Buff |
MissedMe |
Use a reaction to automatically dodge any non-magical projectile/explosion. Once per long rest. |
Buff |
NoMaterials |
For NoMaterials(x), use a spell at will, without gestures or material components, x times per long rest. |
Buff |
OldFriend |
Same as VeraBestFriend, but for a second weapon. Cannot apply to the same weapon as VeraBestFriend. |
Buff |
OnlyLiveTwice |
User may automatically roll one remaining HealthDice to recover if health drops below 1. |
Buff |
PassiveEvasive |
You have +1 to your Avoid Casualty score as long as you feel well-rested and have no ill conditions such as sickness or poison. |
Buff |
PatOnTheBack |
As an action, the user can touch a target to restore a pool equal x * the character level HP as long as the target currently has more than 0 HP and is awake. The pool resets each long rest. |
Buff |
PickOnSomeone |
Once per long rest, use the Dash Action to move to an enemy 3 or fewer spaces away to charge at them knocking them prone. Until your next turn, they provoke opportunity if they Move or Attempt. |
Buff |
PumpedUp |
User has 2 full Actions per turn, gets STR +8, and CON +4. |
Buff |
QuantumComputing |
Caster gains automatic success against any pre-quantum device. Twice per short rest. |
Buff |
QuantumNetwork |
Transmit a message, impossible to hack without caster's knowledge. |
Buff |
QuantumSense |
Caster gains automatic success for Insight or Perception checks within 1. Twice per short rest. |
Buff |
QuantumSprite |
Caster can manifest an AI. |
Buff |
QuantumStorage |
Caster can persist a large data set without a conventional storage device such as a commlink. |
Buff |
SameSide |
As a reaction, as long as they can speak or gesture, the user imposes a CHA DC equal to their score on the adversary. A DC failure negates the attempt. Once per short rest. |
Buff |
ShorterRester |
User can take a short rest in half the time of others or in one minute whenever a passenger in a vehicle. |
Buff |
SkilledHunter |
Gain Advantage on all rolls that use the Talent Modifier when not in combat. |
Buff |
SpeedUp |
User gets Speed +1. |
Buff |
SuppressiveFire |
Concentration attack for 1 turn with an FA weapon. Spend FA ammo. Movement becomes 1. All actions become reactions for anything crossing the line of fire. Enemies in front and within 1 of the line of fire have disadvantage. |
Buff |
ThreateningNegotiator |
Your enemies fear you. Gain Advantage on CHA checks vs your enemies if they are outlaws or have a bounty. |
Buff |
TryCatch |
When using HealthDice to recover, use some or all of them to recover Mana or Cache. |
Buff |
VeraBestFriend |
Choose one weapon and use an additional Talent Modifier when using it for any Attempt. May only be used on one weapon at a time. Once per long rest. |
Debuff |
Addiction |
You have an addiction to a chemical drug, not necessarily illegal. Must take it once per day or suffer Disadvantage on Wisdom checks. |
Debuff |
Hunted |
You lost someone a while ago who wants you dead. |
Debuff |
Incognito |
Avoid OddBall, else feels self-conscious and suffer disadvantage for CHA DC. |
Debuff |
NothingFits |
Clothes and Armour never fit properly. -1 to speed when wearing shirt/trousers type clothing/armour. |
Debuff |
SolarPetrification |
You turn to stone if exposed to daylight when outside. |
Debuff |
SolarSloth |
You move at half speed during combat when out in daylight. |
Debuff |
Wanted |
You have a bounty on your head either from a government or a megacorp. |
Milestone |
BonusFire |
Use the Bonus Action to gain one more Attack with Disadvantage with a semi-auto or automatic weapon. |
Milestone |
Practice |
User chooses two BaseScoreUps to distribute. |
Milestone |
WipeFirmware |
Remove Firmware from all current cyberware. |
Property |
Ammo |
|
Property |
Binding |
Only the primary user(s) can operate. |
Property |
BurstFire |
For BurstFire(x), the weapon fires x shots provided enough ammo. User adds x-1 to the Attempt (no modifier if only firing one shot). |
Property |
Daze |
Rolls for a DC 10 to prevent Stunned else suffer Disadvantage. Nat 1 for the first attempt only becomes Incapacitated for 1 turn. |
Property |
Fast |
Missile moves faster than unaided eyes can see or react. |
Property |
FullAuto |
For FullAuto(x), treat like BurstFire(x). Roll additional Attempts without any modifiers to hit up to two more targets that are either next to, directly behind, or ahead of the main target. |
Property |
Infrared |
A nonmagical ability that typically allows one to see differences in temperature which can also help when navigating in the dark. |
Property |
IoT |
Has a built-in computer with remote control. |
Property |
LessLethal |
Weapon causes less-lethal damage and cannot reduce target to less than 10% of HP. Nat 1 causes lethal damage. |
Property |
Light |
|
Property |
Loading |
Reloading uses manual effort in addition to firing. |
Property |
Lowlight |
A nonmagical ability to see in the dark, which also produces eyeshine. |
Property |
Lucky |
Lucky(x) can spend 1 to re-roll non-damage but must take the new number. |
Property |
Magazine |
Stores ammo in a detachable box to reduce reloading effort. |
Property |
OddBall |
Social property, not part of the norm. |
Property |
Proprietary |
Weapon can only use parts of like model and in some cases like brand. EG, ammo. |
Property |
Rocket |
Fires rocket-type ammo only. |
Property |
Scatter |
Typically a projectile of some kind lands then bounces or when it misses it goes somewhere near the target goal. |
Property |
Speedy |
No dash penalty. |
Property |
Spell |
Supernatural phenomenon. |
Property |
Thrown |
|
Property |
Timer |
Timer(x) for x rounds or x * 2 turns, whichever happens sooner. |
Property |
Versatile |
Increases damage if holding with two hands instead of one. |
SideEffect |
Adware |
If confronted with an advert, the user must roll a WIS DC to resist purchasing. |
SideEffect |
Cheats |
Rolling a max value for an Attempt, or sometimes lower for users with cyberware, causes advantageous side effects. |
SideEffect |
Firmware |
Military version of spyware. |
SideEffect |
Hollowware |
Walking tin can. Stealth roll penalty if moving. |
SideEffect |
Hotware |
Overheating. After combat, if the user made an attack roll CON Save 10 else take 1d4 heat damage. |
SideEffect |
Lowpower |
|
SideEffect |
Random |
|
SideEffect |
Spongeware |
Fills with water if submerged and then leaks. Stealth roll penalty after getting wet for 1 minute. |
SideEffect |
Spyware |
The remote operator has some knowledge that might otherwise be private. |
SideEffect |
ThrowException |
Rolling a min value for an Attempt, or sometimes higher for magic users with cyberware, causes terrible side effects. |
SideEffect |
Vaporware |
|
TempDebuff |
Override(1) |
Adds a -5 to Perception rolls. |
TempDebuff |
Override(2) |
Adds critical failures to Perception rolls. |
TempDebuff |
Override(3) |
Makes negative Perception rolls critical failures. |
TempDebuff |
Override(4) |
Adds a -5 to Perception rolls (possible -10). |
TempDebuff |
Override(5) |
Adds a -5 to Perception rolls (possible -15). |
TempDebuff |
Override(6) |
The target becomes an NPC with Madness. |