1 NPCs
1.1 Daifin Group
1.1.1 Big Mac
A hired gun on the Daifin Group's payroll.
Stat | Rating |
---|---|
Size | Medium |
Being | Dwarf/Troll |
Align | Chaotic Neutral |
AC | 15 |
HP | 40 |
Speed | 6 |
STR | 14 |
DEX | 15 |
CON | 16 |
INT | 18 |
WIS | 9 |
CHA | 12 |
DEX Save | +4 |
CON Save | +5 |
Armour | Combat Bus. Suit |
Weapon | Warhammer +3 |
1.1.2 Big Karl
A dangerous ork shaman employed by Daifin. Little known about her other than she has few enemies because they all end up dead.
Stat | Rating |
---|---|
Size | Medium |
Being | Ork |
Align | Chaotic Neutral |
AC | 15 |
HP | 40 |
Speed | 6;30 |
STR | 14 |
DEX | 15 |
CON | 12 |
INT | 18 |
WIS | 12 |
CHA | 16 |
CON Save | +4 |
CHA Save | +5 |
Armour | Combat Bus. Suit |
Melee | Stun Baton |
Missile | Daifin Type 19 |
Cantrips | 4 |
Spells | 4,2 |
Dead Switch | Grenade, Frag M67 |
Lair 1 | 1d4, 4 for 1 combat drone |
1.1.3 Mad Scientist
An advanced version of Big Karl. Can one time use a modified verison of magic missle that uses necrotic damage. Dead switch is an acid shower. Regeneration as a small mutant to escape the area.
Stat | Rating |
---|---|
Size | Medium |
Being | Winged Ork |
Align | Evil |
AC | 15 |
HP | 45 |
Speed | 6;30 |
STR | 14 |
DEX | 15 |
CON | 12 |
INT | 18 |
WIS | 12 |
CHA | 16 |
CON Save | +4 |
CHA Save | +5 |
Armour | Custom lab coat |
Melee | Unarmed |
Missile | Necrotic acid dart |
Cantrips | 4 |
Spells | 4,2 |
Dead Switch | |
Lair 1 | 1d4, 4 for 1 cyberangel, max 1 |
1.2 Nightshade Logistics
A carefully disguised subsidiary of an unnamed megacorp.
1.2.1 Big Cheese
CEO of Nightshade Logistics. Also the owner of the Void Room, a popular spot for hackers.
1.2.2 XJammer
Accountant for the Void Room. Also goes by several other handles and aliases. Spends much of his spare time laundering cryptocurrencies.
1.2.3 Boots
A hired gun who Big Cheese typically sends to tail jobs, in case they need extra support, a sudden lucky shot, quick removal, or even early retirement.
1.2.4 Puck
Elf, Male, Senior
A grumpy but competent rigger, who speaks very little.
1.3 Seattle Police
1.3.1 Retired Chief Ocsir B Tony
1.3.2 Agent Smithereens
A completely androgenously armoured and masked Police Officer. Uses a voice scrambler. Typically operates drones.
Stat | Rating |
---|---|
Size | Medium |
Being | Unknown |
Align | Lawful Good |
AC | 14 |
HP | 100 |
Speed | 6 |
STR | 11 |
DEX | 11 |
CON | 13 |
INT | 18 |
WIS | 21 |
CHA | 17 |
INT Save | +7 |
WIS Save | +8 |
Insight | +8 |
Perception | +8 |
Armour | Special Issue |
Weapon | XSS-12 Phase |
1.3.3 Torch Operator SPD5689
Stat | Rating |
---|---|
Size | Medium |
Being | Unknown |
Align | Chaotic Neutral |
AC | 20 |
HP | 30 |
Speed | 5 |
STR | 14 |
DEX | 15 |
CON | 16 |
INT | 18 |
WIS | 9 |
CHA | 12 |
DEX Save | +4 |
CON Save | +5 |
Armour | Special Issue |
Weapon | Flamethrower |
1.4 Secure Ascii Face Emergencies (SAFE)
A group of hired security. >=)
1.5 Thugless Inc
Another group of hired security.
1.6 Space Hams
Labeled as either a terrorist or freedom fighter group, depending on who does the talking. They mainly act as a group taking from the rich and giving to the poor. They seldom carry lethal weapons.
1.6.1 Drag Tuck
Elf, Male, 40s
Famous for the magical ability to change size at will.
1.6.2 John Little
Dwarf, Male, Youth
Wanted with a price on his head (100k) for terrorism.
1.6.3 Red Wilma
Elf, Female, Youth
An independent contractor mechnaized window washer by day and member of the Space Hams by night.
Mech stats
Stat Rating Size Large Being Elf Align Chaotic Good AC 22 HP 40 Speed 8;40 STR DEX CON INT WIS CHA CON Save CHA Save Armour Built-in, mech Melee Industrial saw arm Missile Water cutter, electrified Dead Switch
2 MacGuffins
All the MacGuffins came from the Mad Scientist's lab, or rather Doctor Vance's lab in Askkon Inc in the lower levels of the Marine Arcology in Whittier, Alaska.
2.0.1 Big Mac's
A critical penalty reduction kit that works automatically for folks who have cyberware. Has two charges. Using Chief Tony's device once can restore both charges.
Housed in a Goya Elite Briefcase.
2.0.2 Chief Tony's
A nanotech power source generator that runs on ambient heat. It binds to the users. It will recharge any used technology energy or heal any serious injury, three times per long rest. Users roll a CON DC. Sometimes, however, it works in auto mode, but this will not count towards the uses per day. It also has a secondary mode that only magic and technomancers can wield, once per long rest. Critical failures result in frost damage 1d4. Three failures in a row and the item deactivates. Deactivated devices can only reactivate from another device or by one of the creators. Will also deactivate after running out of power after 30 days.
Housed in a Goya Elite Briefcase.
2.0.3 Little Prince's
Intended to transport a vessel or vehicle such as a tank to the alternate reality Midgard which closely resembles the world from Norse mythology. Uses a spellcasting AI to automagically calculate the vessel.
Housed in a Goya Elite Briefcase.
TODO Secondary Mode
2.0.4 Doctor Vance's, 1
Housed in a Goya Elite Briefcase.
2.0.5 Doctor Vance's, 2
Found in the doctor's APOD, in a pocket in cold weather gear.