Monsters | Details
Monsters for Ar Zed rules.
Monsters
Cosmic Rodent of Unusual Size (CROUS)
Hyper-evolved Space Vermin from radiation exposure, the size of a medium sized dog. They might not be the most sophisticated space beast, but its adaptability and sheer size make it a formidable foe in any galactic adventure. Just watch out for those teeth!
Character Attributes
- STR: 5 (Surprisingly strong for a rodent)
- DEX: 4 (Lumbers awkwardly, yet manages to be deceptively quick)
- WIS: 2 (Driven largely by basic survival instincts)
- CHA: 1 (Just wants to gnaw and nest)
Ability Attributes
- Mobility: 3 (Can surprisingly blend into rocky terrains or spacecraft interiors)
- Survival: 7 (Adapting to survive the harshness of space)
- Melee: 4 (Uses teeth and claws with brute force)
- Stamina: 8 (Its biology has adapted to resist the cold vacuum of space)
Special Abilities
Vacuum Adaptation
Can survive and traverse in space without protective gear, making it an unexpected stowaway on spacecraft.
Gnawing Menace
Great at biting through cables and structures, causing havoc and potential system breakdowns.
Pack Instincts
When in groups, they coordinate their attacks, boosting their Strength by +1 for each additional CROUS within close range.
Weaknesses
Flame Vulnerability
Averse to fire, which causes them double damage. The mere sight of fire sends them scurrying.
Toxic Thrive
Thrives in environments considered harmful to other life forms, rendering typical pest controls ineffective.
Larvatus Cloud
A Ghostly Metamorph/Possessor. Once a promising explorer drawn to the vast mysteries of space, Larvatus transcended mortal bounds through a cosmic catastrophe, forever tethered to the spectral realm. Now considered a myth among spacefarers, its presence signals something more sinister at play, often manifesting when ships stray too close to forbidden zones—areas steeped in forgotten cosmic lore.
Character Attributes
- STR: 2
- DEX: 6
- WIS: 3
- CHA: 5
Ability Attributes
- Mobility: 7
Special Abilities
Possession
Takes control of a host, manipulating their actions and seeing through their eyes while occasionally slipping hints of their own ethereal origin through speech or hand motions.
Metamorphosis
Alters the form or appearance of possessed hosts, unsettling those around them, causing disorientation, or mimicking allies to sow confusion.
Intangible Travel
Moves effortlessly through walls or barriers, eluding capture and setting the stage for its haunting narrative.
Mimicry of Nightmares
Can project a radius of fear-inducing illusions, echoing the deepest fears of those nearby, drawing on its roots from the Larvae myths.
Weaknesses
Anchoring Relic
All Larvatus Clouds have some kind of tangeble bond to a relic related to their past. In the presence of this relic, Larvatus loses its ability to possess hosts and its figure becomes more corporeal and vulnerable. Wisely, it attempts to avoid or conceal the artifact's significance and location, leveraging its ethereal knowledge to mislead those searching for it.
Nosferatu
A Bio-Engineered Beast created from salvaged DNA collected from one of Doctor Evelyn Vance's duplicates. They can appear human in any or all traits, but they have sharper, creepier features that give themselves away.
Character Attributes
- STR: 6 (It packs a serious punch!)
- DEX: 5 (Sly as a shadow in the night.)
- WIS: 3 (Always one step ahead, keeps its prey guessing.)
- CHA: 2 (Enough to trick its prey, but not too much.)
Ability Attributes
- Mobility: 7 (It’s all about those silent night stalks.)
- Manipulation: 5 (Masters of the subtle whisper.)
- Melee: 6 (Who needs charm when you’ve got claws and fangs?)
- Survival: 6 (Graceful like a bat out of hell.)
Special Abilities
Blood Siphon
Regain health by draining from a human; a successful attack can heal 2 points of damage.
Charm
Roll Manipulation to temporarily dazzle or confuse a target, making them forget the Nosferatu's presence or even believe it’s a friend.
Night Vision
Perfect clarity even in the darkest of environments.
Misty Escape
Once per session, convert into mist to slip through cracks or fade into the night, avoiding attacks or making a sneaky getaway.
Weaknesses
Sunlight Sensitivity
It loses one die from all rolls made under direct sunlight.
Relic Aversion
Items of great symbolic purity or historical significance can repel or temporarily weaken it.
Nyctofiend
A Cosmic Horror thought to be the demise of a super intelligent alien species that contacted Earth centuries ago. They tend to be much larger than most adult humans.
Character Attributes
- STR: 8 (Terrifyingly powerful)
- DEX: 7 (Stalks like a predator born to hunt)
- WIS: 4 (Driven by primal cunning)
- CHA: 1 (A void where humanity should be)
Ability Attributes
- Mobility: 8 (Its black carapace melds seamlessly with shadows yet still move with horrifying grace)
- Survival: 6 (An apex predator that embodies endurance)
- Melee: 9 (Every encounter is a savage ballet of death)
Special Abilities
Corrosive Blood
Any successful non-cauterizing attack that causes cutting or piercing hit risks splatter; anyone or anything within close-quarters range suffer 2 damage unless they pass an DEX roll.
Chameleon Skin
Can alter its appearance to blend into its surroundings, making detection nearly impossible when stationary.
Inner Jaws
Once per encounter, unleash a devastating attack with its secondary jaws, inflicting critical damage. They use these jaws both as an attack and to drink the insides of their prey, which they will do over a period of several days when time allows.
Psychic Terror
Induce an overwhelming sense of dread in prey, causing them a WIS penalty upon mere sight of the beast.
Weaknesses
Empathic Blindspot
Cannot see the difference between targets of strategic importance and non-threats, sometimes leading to overkill and exposure.
Sonic Vulnerability
Certain high-pitched frequencies can stun or drive it back, possibly devised by mad scientists hoping to contain the nightmare.