Table of Contents
Posted on 2019-11-25
Notes
Back at the Void Room. Just my unorganized notes.
Ork wanted for hacking into Daifin. Super Big Jerk.
Serial vs Parallel automatic weapon fire.
125k for delivering the comlink
Denzen 17 DM1 14 Charles 13 Ardric 12
Yellows HP 4 AC 10
Greens HP 8 AC 10
Reds HP 16 AC 14
Necromancer HP 25 AC 15
Gave SBJ 1500 credits. 40k
Note to self: Check out the Hero book kickstarter.
Meta
We played more of Chapter 8, which overall I had planned as a big sandbox chapter. We played some parts out of order than my original intent, and I put that on myself. I think it still flowed well.
He would be be Sammy joined the group this week. Originally I had intended him to play the massive waves of hostile NPCs, but when I wasn't sure how quickly or even if we would make it there this game, so I let him play Charles since their player was away. I also had asked them to stop by to get his feedback on the game mechanics. We had a followup conversation over at NWIPA.
We almost had some other guest players this week. Feel free to check in if you have someone who wants to play.
Also, feel free to send me any feedback about the game.
Big Mac's Comlink and the Void Room
Still the same morning of the attack on the SPD, PCs Ardric, Denzen, and Charles received an email from Big Mac's contact while recovering at HQ. All the characters by this time feeling exhausted but determined to get to the bottom of things, headed to the Void Room to meet the anonymous person.
Upon arrival at the Void Room, Denzen found a bounty on a previously known criminal ork hacker "Super Big Jerk" (SBJ). Denzen noticed SBJ currently had a 40k bounty (preferably dead rather than alive ) for cracking into Daifin. With the continued references to Daifin Group from the police station attack to the MacGuffins, Denzen insisted that SBJ hand over any details about getting past Daifin security in case they needed it later. SBJ felt threatened but willing to do whatever Denzen wanted as long as it meant not the bounty. Charles did his best to intimidate SBJ and though he didn't manage to scare SBJ, it distracted him long enough so that Ardric was able to setup a countdown trigger so that if he didn't cooperate, the authorities would know to look for him at the Void Room.
Our heroes continued to search around the Void Room for their contact related to Big Mac's comlink. Eventually they figured out it was Big Cheese again. She offered them 100k total which Charles negotiated up to 130k. But then after agreeing to the terms, Big Cheese and her mob of combat drones forced our heroes into a VR game to unlock Big Mac's encryption via a backdoor that he had left behind in case he ever had to rely on Big Cheese for help. Everyone reluctantly joined the game and Big Cheese took the comlink while the group played the game.
The VR game was a survival game where infinite rounds of undead vikings attack and respawn with the occasional necromancer. Eventually the heroes figured out the secret to winning by occupying the center of respawn, eg the enemy's base.
Big Cheese paid up and then vanished. She was never actually present at the Void Room, only a hologram.
After Big Cheese left, the PCs spoke with SBJ again to find out what he'd retrieved for them. SBJ begged for mercy in his own way and spilled the beans that his fame for cracking in Daifin was actually due to his contact on the inside and not due to any particularly clever security workaround. SBJ said his contact goes by the alias "Other Big Jerk" on the web and that they could contact them directly. Denzen got SBJ's word that they could call on him if they needed more help and SBJ agreed since anything seemed better than dying from a bounty.
The PCs then returned to HQ to get some needed rest.
Summary
- The group delivered the comlink to Big Cheese who forced them into playing a VR web game to unlock Big Mac's encryption on company secrets.
- The group tracked a bounty, Super Big Jerk, but let them go in order to get two new contacts.